Grinding Gear Games recently nerfed many high-performing skills, passives, and Uniques, causing Path of Exile 2 to feel significantly slower. Many players have noted how regular mobs in the game take way too long to kill while their characters have become too fragile even in Act 1. Here’s a condensed version of the patch notes highlighting every nerf.
Character Changes
These affect all characters regardless of class, affecting universal stats and mechanics.
- Freeze builds up 48% slower on enemies
- Presence base radius has been decreased from 6 meters to 4 meters
- Player-generated objects no longer apply On Kill effects
- Characters afflicted with Heavy Stun are unable to Block or Evade
- Duration Endurance, Power, and Frenzy Charges are reduced from 20 to 15 seconds
- Player Ailment thresholds now only count for 50% of Maximum Life instead of 100% of Maximum Life.
Ascendancy Nerfs
Gemling Legionnaire |
● Enhanced Effectives grants 20% fewer attributes ● Implanted Gems now only grant +2 to Skills with either Strength, Dexterity or Intelligence requirements |
Invoker |
● …and Protect me from Harm now has a 50% Evasion penalty (was 40%) ● Lead me through Grace now provides 1 Spirit every 8 Energy Shield and 20 Evasion Rating on Armor (was 6 Energy Shield and 15 Evasion) |
Stormweaver |
● Force of Will now grants 1% Effect of Arcane Surge per 25 Maximum Mana (was 15 Maximum Mana) |
Skill Gem Nerfs
Grinding Gear Games has made an effort to nerf all the meta builds that popped up before Dawn of the Hunt in an attempt to make build crafting more diverse. However, the many nerfs that hit these skills have significantly made the leveling experience more difficult.
Skill | Nerf |
---|---|
Tempest Bell |
Requires 10 combo hits to activate and AoE triggers now have an internal cooldown. |
Archmage |
Damage gained every 100 mana is reduced from 5% to 3% |
Grim Feast |
Disabled for Patch 0.2.0, and will receive a rework soon. |
Herald of Ice |
Herald of Ice will no longer proc on kills made by other Herald skills. |
Lightning Conduit |
Damage scaling on Shock chance is lowered from 100% to 20% damage per 5% Shock. |
Arc |
Arc no longer gains extra damage when there are still chains remaining. |
Barrage |
Repeated casts deal 50% less damage. Cooldown scales significantly higher. |
Concoction |
Casts now cost 5 flask charges instead of 3. Requires both unarmed weapons to cast. |
Detonate Dead |
Physical damage scaling reduced from 20% of corpse’s max life to 11% |
Barrier Invocation |
Self-damage no longer builds Energy. |
Firestorm |
Critical Hit Chance reduced from 14% to 7% |
Lightning Rod |
Embedded arrows disappear after 6 bursts instead of 14. |
Explosive Grenade |
Cooldown increased from 3 seconds to 7 seconds |
Voltaic Grenade |
Cooldown increased from 3 seconds to 6 seconds |
Soul Offering |
Damage now scales additively instead of multiplicative |
Armour Breaker |
Armor Reduction reduced by 20% |
Hammer of the Gods |
Now requires Glory, a resource gained by inflicting Heavy Stun on enemies |
Conductivity |
Elemental vulnerability reduced from -32% to -25% |
Flammability |
Elemental vulnerability reduced from -32% to -25% |
Hypothermia |
Elemental vulnerability reduced from -32% to -25% |
Support Gem Changes
Arcane Tempo |
Cast Speed bonus reduced from 25% to 20% |
Brutality |
Physical Damage bonus reduced from 35% to 25% |
Burning Inscription |
Cost Multiplier increased from 100% to 110% |
Cannibalism |
Life on Kill reduced from 4% ro 2% |
Capacitor |
Cost Multiplier increased from 100% to 130% |
Combo Finisher |
Supported Skills lose Combo after 4 seconds instead of 8 seconds |
Concentrated Effect |
Area Damage bonus reduced from 40% to 30% |
Considered Casting |
Cost Multiplier increased from 100% to 115% and damage bonus reduced from 40% to 35% |
Crescendo |
Cost Multiplier increased from 100% to 120% |
Energy Retention |
Cost Multiplier increased from 100% to 110% |
Expanse |
Supported skill cooldown increased from 6 seconds to 8 seconds |
Exploit Weakness |
Damage bonus reduced from 50% to 40% |
Feeding Frenzy and Meat Shield |
No longer supports minions that cannot be damaged |
Fist of War |
Cost Multiplier increased from 140% to 150% |
Hourglass |
Damage bonus reduced from 40% to 30% |
Impact Shockwave |
AoE radius reduced from 2 meters to 1.8 meters |
Impetus |
Cost Multiplier increased from 100% to 115% |
Lasting Shock |
Cost Multiplier increased from 100% to 120% and supported skills now have 30% less chance to Shock (was 20%) |
Lockdown |
Cost Multiplier increased from 100% to 120% |
Longshot |
Damage bonus reduced from 35% to 30% |
Magnified Effect |
Cost Multiplier increased from 120% to 130% and Area of Effect radius bonus reduced from 40% to 30% |
Martial Tempo |
Attack speed bonus reduced from 30% to 20% |
Neural Overload |
Cost Multiplier increased from 100% to 120% |
Scattershot |
Damage reduction penalty to skill increased from 20% to 35% |
Shock Siphon |
Can no longer be engraved through Gemcutting |
Spell Echo |
Can no longer support Triggered skills |
Strip Away |
Damage bonus reduced from 50% to 30% and the Perfect Timing window has been shortened to 35% (previously 25%) |
Swift Affliction |
Non-ailment Damage over Time bonus reduced from 35% to 30% |
Window of Opportunity |
Damage bonus reduced from 50% to 30% and the Perfect Timing window has been shortened to by 35% (previously 25%) |
Unique Item Changes
Against the Darkness |
Gem radius on Passive Tree reduced from Large to Medium. No longer grants 1% health or mana per passive node, instead granting 8 flat health or mana per node. |
Astramentis |
Minimum amount of attributes given lowered from +80 to +50 |
Death’s Harp |
Critical Damage bonus reduced from 50-70% to 30-40% |
Dream Fragments |
Maximum mana bonus reduced from 20% to 10% |
The Everlasting Gaze |
Maximum Mana to Extra Maximum Energy Shield conversion reduced from 20-30% to 4-6% |
Hand of Wisdom and Action |
20 Intelligence is now required to gain 1 to 10 Lightning Damage while 20 Dexterity is required to get 1% attack speed (was previously 3% attack speed.) |
Melting Maelstrom |
No longer has the effect “Recover all Mana when Used” |
Northpaw |
Base Critical Hit Chance reduced from 8% to 7% and Critical Damage Bonus reduced from 20-30% to 10-15% |
Pillar of the Caged God |
Bonus to Attack Speed and Area of Effect reduced from 2% to 1% per Intelligence and Dexterity |
Trenchtimbre |
Maximum amount of skill levels gained to minion skills reduced from 3 to 2 |
Gaming Center
Gaming center adalah sebuah tempat atau fasilitas yang menyediakan berbagai perangkat dan layanan untuk bermain video game, baik di PC, konsol, maupun mesin arcade. Gaming center ini bisa dikunjungi oleh siapa saja yang ingin bermain game secara individu atau bersama teman-teman. Beberapa gaming center juga sering digunakan sebagai lokasi turnamen game atau esports.